Paper instructions:
MANAGING INNOVATION ASSIGNMENT
MANAGING INNOVATION ASSIGNMENT
QUESTION 1
Video(s) – USEFUL VIEWING
WEEK 5 VIDEO: 5 SOURCES OF INNOVATION/Cross Wires Blog.
Video(s) – USEFUL VIEWING
WEEK 5 VIDEO: 5 SOURCES OF INNOVATION/Cross Wires Blog.
Watch the above video and comment on it.
QUESTION 2 (W5TDQ1)
What are some of the sources of innovation? Provide examples.
150 WORDS PLUS REFERENCES
QUESTION 3 (W5TDQ2)
Discuss the innovation map on Page 286 and evaluate how an organization can apply the map of innovation.
4.0 Required Course Materials, Resources, Textbook(s):
- Tidd, J. & Bessant, J. (2013). Managing innovation: integrating technological, market and organizational change. (5th ed.). Hoboken, N.J: Wiley ;.ISBN: 978-1-118-36063-7
150 WORDS PLUS REFERENCES.
QUESTION 4
Review the case under Week 5 Assignments. Your assignment is to do the following:
Review the case under Week 5 Assignments. Your assignment is to do the following:
1) Provide a summary of the case.
2) Discuss the key issues in the case.
3) Evaluate how issues are resolved.
4) Provide a conclusion to the case.
2) Discuss the key issues in the case.
3) Evaluate how issues are resolved.
4) Provide a conclusion to the case.
Each of the four sections should be one detailed paragraph. You should use essay format in your analysis with a title page and double spacing. The total length of the paper should be 300- 400 words.
ONE PAGE PLUS REFERENCES
ONE PAGE PLUS REFERENCES
WEEK 5 CASE ASSIGNMENT
EXECUTIVE BRIEFING
IS DISCONTINOUS ON YOUR CORPORATE RADAR?
Twelve search strategies that could save your organisation
The Advanced Institute of Management Research
(AIM) develops UK-based world-class management
research. AIM seeks to identify ways to enhance
the competitiveness of the UK economy and its
infrastructure through research into management
and organisational performance in both the private
and public sectors.
This Executive Briefing reports on work going on within an international network of
companies and researchers – details at www.innovation-lab.org – and we are particularly
grateful to Professor Kathrin Möslein and Daniela Mueller for their help in preparing it.
It draws on contributions from the organisations below. The authors wish to thank them
for their participation and assistance.about AIM
contents
AIM consists of:
¦ Over 200 AIM Fellows and Scholars – all leading academics in their fields…
¦ Working in cooperation with leading international academics and specialists
as well as UK policymakers and business leaders…
¦ Undertaking a wide range of collaborative research projects on management…
¦ Disseminating ideas and shared learning through publications, reports,
workshops and events…
¦ Fostering new ways of working more effectively with managers and policymakers…
¦ To enhance UK competitiveness and productivity.
AIM’s Objectives
Our mission is to significantly increase the contribution of and future capacity
for world class UK management research.
Our more specific objectives are to:
¦ Conduct research that will identify actions to enhance the UK’s international
competitiveness
¦ Raise the quality and international standing of UK research on management
¦ Expand the size and capacity of the active UK research base on management
¦ Engage with practitioners and other users of research within and beyond the
UK as co-producers of knowledge about management
3
AIM – the UK’s research initiative
on management 2
About AIM 3
AIM research themes 4
Executive review 5
Introduction: the discontinuous
innovation challenge 7
The importance of
early warning systems 8
Key strategies for searching
for discontinuous innovation 11
Conclusion 304
AIM research themes
Current AIM research projects focus on:
UK productivity and performance for the 21st century.
How can UK policymakers evaluate and address concerns surrounding the UK’s
performance in relation to other countries?
National productivity has been the concern of economists, government policymakers,
and corporate decision-makers for some time. Further research by scholars from a
range of disciplines is bringing new voices to the debates about how the productivity
gap can be measured, and what the UK can do to improve the effectiveness of UK
industry and its supporting public services.
Sustaining innovation to achieve competitive advantage
and high quality public services.
How can UK managers capture the benefits of innovation while meeting other
demands of a competitive and social environment?
Innovation is a key source of competitive advantage and public value through new
strategies, products, services and organisational processes. The UK has outstanding
exemplars of innovative private and public sector organisations and is investing
significantly in its science and skills base to underpin future innovative capacity.
Adapting promising practices to enhance performance
across varied organisational contexts.
How can UK managers disseminate their experience whilst learning from others?
Improved management practices are identified as important for enhancing
productivity and performance. The main focus is on how evidence behind good or
promising practices can be systematically assessed, creatively adapted, successfully
implemented and knowledge diffused to other organisations that will benefit.5
executive review
Being ready for
discontinuous
innovation
requires a
specific set of
organisational
skills…
In a fast moving world, one of the biggest challenges facing organisations is dealing
with discontinuous innovation (DI). Most organisations understand that innovation is
an organisational imperative. They learn to listen to customers and constantly evolve
their existing products and services, continuously improve their processes, so that
they are not left behind by competitors.
The ability to deal with this steady state type of innovation – the constant storms of
change within an industry – is essential. Every so often, however, a whirlwind blows
through an industry – whether caused by regulatory or political change, a technology,
or a product, so radically different that it changes the shape of an industry completely
and in doing so puts many existing, successful companies out of business.
In the early 1900s the buggy whip manufacturers in the US, an entire city dedicated
to making a supposedly indispensable item, were put out of business almost over
night by a new fangled machine called a quadracyle, built by a young inventor called
Henry Ford. More recently Polaroid, one of America’s great and longest standing
companies, almost went the same way as the buggy whip manufacturers. The instant
photography company was wrongfooted by the advent of digital photography, making
a number of strategic mistakes in responding to this threat to its business.
For an organisation to be truly successful and sustain that success over many years
it needs to be good at both steady state, conventional innovation, and to be able
to sense a radical new discontinuous innovation on the horizon, and, preferably,
come up with one itself.
Being ready for discontinuous innovation requires a specific set of organisational
skills, not least the ability to search for signs of the potential whirlwind that may
sweep through an industry, or, as with the internet, across entire business sectors
right around the world.
This briefing document focuses on that search skill. By looking at what some leading
organisations are doing in this area it suggests 12 different strategies for developing
a search capability to detect triggers of discontinuous innovation. These strategies
are also useful for more conventional innovation, and all organisations should
employ some at least, if they aim to remain both competitive and durable.6
The twelve search strategies are:
Sending out scouts: Dispatch idea hunters to track down new innovation triggers.
Exploring multiple futures: Use scenario planning techniques to envisage possible
futures; then take action.
Using the web: Harness the power of the web, through online communities,
and virtual worlds, for example, to detect new trends.
Working with active users: Team up with knowledgeable product and service users
to see the ways in which they change and develop existing offerings.
Deep diving: In consumer research, study what people actually do, rather than what
they say they do.
Probe and learn: Get the hands dirty early on, by prototyping quickly and often
rather than spending ages planning.
Mobilise the mainstream: Activate users within the workforce – bring them into the
product and service development process.
Corporate venturing: Create venture units and give them sufficient freedom
and resources to do their job.
Being ready for
discontinuous
innovation
requires a
specific set of
organisational
skills…
Corporate entrepreneuring and intrapreneuring: Discover and nurture the
entrepreneurial talent inside the organisation.
Use brokers and bridges: Cast the ideas net far and wide; plunder other industries.
Deliberate diversity: Create diverse teams and a diverse workforce to help challenge
your assumptions.
Idea generators: Use creativity tools, and in a way that encourages, rather than
squashes, creativity.7
introduction: the discontinuous innovation challenge
Innovation matters. In today’s turbulent and complex environment, smart firms know
that if they fail to innovate both in terms of processes, and products and services,
they will lose out to competitors. That’s why they invest time and effort into creating
systems, structures and processes to ensure a sustained flow of innovation.
One of the biggest innovation challenges is dealing with discontinuous innovation.
When technologies shift, new markets emerge, the regulatory rules of the game
move or someone introduces a new business model, many successful organisations
suddenly become vulnerable.
A key part of the problem is that dealing with discontinuity requires a very different
set of capabilities for organising and managing innovation: searching in unlikely places,
building links to strange partners, allocating resources to high risk ventures, exploring
new ways of looking at the business – all of these challenge the conventional approach
to the innovation challenge. How does an organisation start building discontinuous
innovation capability?
The AIM Discontinuous Innovation Laboratory (DILab)
One way of getting to grips with this challenge is for firms to learn about managing
discontinuous innovation together – sharing experiences, trying new things out,
reflecting on what has and hasn’t worked and looking at new ideas and models.
The AIM DILab, which started in spring 2006, allows networks of firms in the UK,
Germany and Denmark, to link up with each other, and to work with academic
researchers, drawing on experience in different sectors and countries, providing
a chance to compare, contrast, share and develop understanding of this major
challenge (www.innovation-lab.org).
This briefing captures the first results of a shared exploration of the search theme.
Activities have involved a mixture of experience-sharing workshops (both in host
countries and internationally) coupled with in-depth case research of DI experiences
and experiments in each of the participating firms. In the future this will extend to
explore other issues; in addition more countries including Australia,
Finland, France, Norway, Spain, Sweden and The Netherlands will join the Lab
and add their experiences and ideas to the pool.8
the importance of early warning systems
1 The search problem
While there are many key questions in managing discontinuous innovation, this briefing
looks at the results of the DI Lab’s experience-sharing research into the first question
– how to search for triggers for discontinuous innovation.
Any organisation can get lucky once – stumbling across a new product or process,
coming up with a new business model, opening up a hitherto untapped market. The
real secret behind successful innovators is their ability to repeat the trick. Firms need
to indulge in search behaviour – seeking out new possibilities which combine their
knowledge about markets and technologies in new ways. There’s plenty of space to
cover – innovation can arise in new offerings (product or service or combinations), new
processes, new positions (within marketplaces, geographical regions, supply and value
chains) and even in reframing the underlying mental models about what the business
is and how the firm might operate.
The challenge is a need to abandon search strategies based on systematic exploration
of a known environment and instead start looking in strange places and odd directions.
No organisation has enough resources to look everywhere, so instead they have to try
and develop search strategies and mechanisms which help them extend their selection
environment to new fields.
An added complication is that many of the discontinuous shifts in the environment
don’t appear as clear images on the radar screen. In innovation terms the new dominant
design – a configuration of technology means and market needs – doesn’t suddenly
appear perfectly formed and clearly defined. Instead it emerges gradually as a result
of trial and error, feedback and learning within a rich soup of players and possibilities.
Established players need the capacity to see the emerging patterns in new ways.
For example, the rapidly growing field of VoIP (Voice over Internet Protocol)
communications is not developing along clearly established trajectories towards a
well-defined end-point. Instead it is a process of emergence. The broad parameters
are visible – the rise of demand for global communication, the increasing availability
of broadband internet, the potential of peer-to-peer networking models, growing
technological literacy amongst users – and the stakes are high, both for established
fixed-line players (who have much to lose) and new entrants (such as Skype, recently
bought by eBay for $2.6bn). But the dominant design isn’t visible yet – instead there
is a rich fermenting soup of technological possibilities, business models and potential
players from which it will gradually emerge. The process through which it will do so,
will essentially involve experimentation, interaction, fast feedback and learning by doing
(and often failing).
Firms need
to indulge
in search
behaviour –
seeking out new
possibilities
which combine
their knowledge
about
markets and
technologies
in new ways. When increasing complexity and unpredictability – the sheer number of elements
and the ways in which they can interact – combine, successful innovation requires
the ability to reframe and unlearn old rules of the game.
It requires being able to search in unexpected places and pick up and learn about
radically different and unimaginable possibilities.
2 Developing search capabilities
How do firms start to search in the fog of uncertainty which characterises a situation
of increasing complexity and unpredictability? Organisations have to develop strategies
for searching that deal with the problem of ‘groping a way forward in the fog’. Using
a mixture of judicious experimentation and a lot of fast adaptive feedback to emerging
situations, firms can employ a ‘probe and learn’ approach.
Our experience with the DI Lab has identified 12 core approaches to the search
problem (see Figure 1). This report describes the 12 search strategies including
illustrative examples from the DI Lab member’s experiences, and offers a framework
for self-assessment around the development of such capabilities.
9
It is important to note that these strategies can be combined and are complementary
– successful discontinuous innovators manage a portfolio of these search strategies,
reacting to different contingencies.
It is worth highlighting that there is some overlap between some of the research
strategies and they are often used in combination.10
Remember that these are additional approaches to help deal with the DI challenge,
not a replacement for good practice search strategies around R&D or market research.
Firms must explore and decide which are relevant and appropriate for a particular
context. Which mix of strategies will offer the most extensive cover and insights?
Figure 1: A framework model for DI search
Use the web
Futures
Idea hunters
Idea generators
Brokers
Intrapreneurs
CV units
Mobilise mainstream
Probe and learn
Deep dive
Active users
Deliberate diversity
Search
In terms of reviewing capability for managing DI it is important to ask three key questions:
¦ Do you know about each of the strategies – or are there some you haven’t tried
or would like to learn more about?
¦ If you do know about all of them, do you use them all – or if not, do you have
good reasons why you have chosen to concentrate on the ones you do use?
¦ If you do use some or all of the strategies, do you use them as well as you
could – or are there further aspects which you could learn about and try?11
key strategies for searching for discontinuous innovation
Idea hunters
look at
products and
technologies
also keeping an
eye on changes
in social trends,
new business
models, even
in political
situations.
1 Sending out scouts
This involves sending out idea hunters (full or part-time) whose role is to search
actively for new ideas to trigger the innovation process. They could be searching for
technological triggers, emerging markets or trends, competitor behaviour, etc., but
what they have in common is a remit to seek things out, often in unexpected places.
Search is not restricted to the organisation’s particular industry; would banks and
insurance companies have expected food stores to become their competitors?
It is the task of these idea hunters to see and anticipate connections between currently
unconnected fields. Idea hunters look at products and technologies also keeping an
eye on changes in social trends, new business models, even in political situations.
Scouts look ahead on behalf of the firm.
Organisations may already employ potential idea hunters without being aware of their
potential, for example, people from the R&D community who attend conferences
and keep abreast of developments in their particular field of expertise.
Some examples:
¦ Brand giant, Procter & Gamble’s Connect and Develop open innovation approach
sets a target of sourcing 50 percent of innovation inspiration from outside the
company. It employs around 80 ‘technology entrepreneurs’, scouts, licensed to
roam the world with a wide remit to find and bring back interesting new ideas.
¦ O2, the telecoms company, has a trend-scouting group of about ten people
who interpret externally identified trends into O2’s specific business context.
Once a year the group meets with the board to discuss and select ideas.
¦ Another telecoms and tech company, BT has a scouting unit in Silicon Valley
which assesses some 3000 technology opportunities a year in California.
The four-man operation looks at more than 1000 companies per year and then
targets the small number of cases where there is a direct match between BT’s
needs and the Silicon Valley company’s technology.
¦ Webasto, an automotive supplier, has an in-official, ‘idea hunter’, an enthusiastic
long-term employee who has created this job for himself. He provides varied input
into the company’s pre-development and product management. In addition they
have trend scouts who go to trade fairs regularly and capture latest developments
in the industry Webasto supplies and parts competitors produce.
It’s not simple…
Key issues which may make or break this strategy:
¦ People in the organisation are not really listening.
¦ There are no mechanisms to feed the insights back to the right people.
¦ ‘Latent’ idea hunters are unaware of the valuable information they have.
¦ Scouts are often seen as a costly investment without a direct return.12
2 Exploring multiple futures
One source of ideas about possible innovation triggers is to imagine alternative futures,
especially those which do not necessarily follow the current trajectory. An effective
way of creating and exploring such futures is through scenario-based approaches.
Shell pioneered scenario planning.
1
The company’s Gamechanger programme makes
extensive use of alternative futures to help identify issues that may impact on the business.
Companies have, however, come to realise that while predicting possible futures is
useful, they must also take action to help shape and influence emergent alternatives.
These activities may involve building links with different sets of stakeholders and
being a part of a future which co-evolves out of those interactions.
Another related approach is to build concept models and prototypes to explore
reactions and provide a focus for various different kinds of input which might shape
and co-create future products and services.
More recently companies have started to develop these scenarios jointly with other
organisations discovering exciting opportunities for cross-industry collaboration.13
Some examples:
¦ BASF, the chemicals multinational, went through a multi-stage process, using
the aging population mega-trend as a starting point. Starting with a discussion of
experts from a variety of professions about what life for the aged would be and feel
like in 2020, internal experts then related the results using an interactive process
to BASF’s industries.
¦ Concept vehicles and models allow exploration of different future possibilities
and provide a focus for obtaining people’s reactions to them – are used by many
firms, for example, BMW and LTI (makers of the London black taxicab) in the
automobile sector, or Airbus in the aerospace sector.
¦ Danish pharmaceuticals company, Novo Nordisk, uses a company-wide
scenario-based programme to explore radical futures around its core business.
In 2003 the company helped set up the Oxford Health Alliance, a non-profit
collaborative entity bringing together key stakeholders – medical scientists,
doctors, patients and government officials – with often very divergent views and
perspectives. Surprisingly the stated goal was the prevention or cure of diabetes,
which, if achieved, would potentially kill off Novo Nordisk’s main line of business.
But, as CEO Lars Rebien Sørensen noted it might also create new opportunities.
It’s not simple…
Key issues which may make or break this strategy:
¦ Expecting clear cut answers.
¦ Working forwards from the present rather than backwards from the future.
¦ People who are too firmly grounded in what is possible today.
¦ Lack of sufficient diversity – people not escaping the company mindset.
¦ Reactions to futures which are too different from where we are now
– the fear of the unfamiliar triggers the organisation’s immune system.14
3 Using the web
In its simplest form the web is a passive information resource to be searched –
an additional space into which the firm sends its scouts. Increasingly there are
professional organisations who offer focused search capabilities to help with this
hunting – for example, in trying to pick up on emerging cool trends among particular
market segments.
Developments in communications technology also make it possible to provide links
across extranets and intranets to speed up the process of bringing signals into
where they are needed. Some firms have sophisticated IT systems giving them
early warning of emergent fashion trends which can be used to drive a high speed
flexible response on a global basis.
The web can also be used as a multi-directional information marketplace. For example,
pharma company Eli Lilly’s www.innocentive.com used as a match making tool,
connecting those with scientific problems with those being able to offer solutions.
There are now many websites acting as a brokering service, linking needs and
resources, creating a global market-place for ideas – and providing a rich source
of early warning signals.
Websites can also be employed as online laboratories for conducting experiments
or prototype testing. Second Life (www.secondlife.com) is an online role playing
game with over five million users. People assume alternate identities represented
by avatars and interact in an alternative online world – in the process creating
a powerful laboratory for testing out ideas. Since by definition Second Life is the
result of people projecting their aspirations and interests in a different space it offers
significant scope for early warning about or even creating new trends. The potential
of advergaming is being explored, for example, by US clothing retailer American
Apparel which opened a virtual store whilst IBM has set up offices at several locations.
The largest network of web-based communities for innovation is organised by
CommuniSpace, a Boston based company that organises and hosts communities
around products and brands for major manufacturers around the world. At the
beginning of 2007, CommuniSpace operated more than 300 parallel communities.
In each of these communities, members discuss either concrete product concepts
posted by companies, or develop in a more open discussion new ideas and trends.
In its simplest
form the web
is a passive
information
resource to be
searched –
an additional
space into
which the firm
sends its scouts. 15
Some examples:
¦ In June 2001 Eli Lilly launched the internet site www.innocentive.com as a space
through which it and other companies could access a large pool of scientists.
¦ LEGO, the Danish toy company, has set up the LEGO Factory website – you can
build your own model online and then have the ‘ready to assemble set’ sent out to
you (http://factory.lego.com). This supports direct communication with users that
can be difficult to identify otherwise, such as train enthusiasts. In this way LEGO
gets feedback from its most advanced users and uses this information to enhance
mainstream products.
¦ Under development at Webasto, the automotive and transport solutions company,
is a ‘department store for ideas’ where company employees can list their ideas and
in a future step, external solvers can contribute in finding technical solutions to the
posted ideas.
¦ BMW makes use of the Web to enable a Virtual Innovation Agency – a forum
where suppliers from outside the normal range of BMW players can offer ideas.
These can be both product related and also process-related – for example
a recent suggestion was for carbon recycling out of factory waste.
It’s not simple…
Key issues which may make or break this strategy:
¦ Insufficient understanding of company vision; it’s all very well to pick up stuff
from the web but the problem is knowing what is relevant.
¦ Using the web tends to work best when you know what the problem is.
¦ How do you deal with misinformation, and how to filter out information
that is relevant; one approach is to use fuzzy logic to discern pattern.
¦ Lack of ability to make lateral connections.
¦ Taking insights gained from the internet at face value (without further
verification or cross-checking).16
Find active users in these communities and companies can co-create significant
innovation with them.
Often at the fringes of the mainstream, active users are tolerant of failure, prepared
to accept that through mistakes they can get to something better – hence the
growing interest in participating in perpetual beta testing and development of
software and other on-line products.
4 Working with active users
Users should be viewed as active players in the innovation process, not passive
consumers of innovations created elsewhere. Their ideas and insights can provide the
starting point for new directions and help create new markets, products and services.
A typical example is that of the enthusiastic long-distance racing cyclist who designed
a rucksack that could be filled with water and had a pipe leading to his mouth so he
could cycle for hours without having to stop for a drink. This user-developed prototype
has now become an important new product category across the leisure industry.
With the advent of powerful new tools there is huge scope for engaging users in active
co-creation of products and services. For example, the Internet has enabled the open
source movement to develop high quality software as a co-operative process, whilst
tools like rapid prototyping, simulation and computer-aided design help create the
spaces where active users can interact with professional designers.
Active users become particularly important in the DI context because very often the
challenge is to find the things which no-one has yet noticed, or the markets which
don’t yet exist. 17
Some examples:
¦ When LEGO originally launched the Mindstorms RCX – the programmable LEGO
toys – within a few days the most advanced users had cracked the code and
developed their own updated versions. These advanced users produced variants
of the product that were superior to the original. In 2006 LEGO was launching
a radical new Mindstorms product – the NXT. This time it invited some leading
users to participate directly in the development. In recognition of the success
of this program, LEGO stated in January 2006 that it was looking for 100 more
citizen developers (http://mindstorms.lego.com).
¦ This kind of approach is being explored by the British Broadcasting Corporation
(BBC) – a major producer of broadcast media now trying to deal with the
discontinuous challenges of the new digital media environment. One experiment,
BBC Backstage, is trying to do with new media development what the open
source community did with software development. The model is deceptively
simple – developers are invited to make free use of various elements of the
BBC’s site, such as live news feeds, weather, and TV listings, to integrate and
shape innovative applications. The strap line is ‘use our stuff to build your stuff’.
Since the site launched in May 2005 it has already attracted the interest of
hundreds of software developers (www.bbcbackstage.com).
¦ Webasto went through a systematic approach to understand what lead users
are and how to identify them. Building on existing literature they identified 4
aspects that really drive people’s propensity to innovate (cognitive complexity,
team expertise, general knowledge, willingness to help). Based on those aspects
they developed a questionnaire that they sent out, depending on the project in
question, to up to 5,000 people from their database. About 20% returned the
questionnaires. There were several selection steps (e.g. age bracket, innovation
potential) before they arrived at a lead user group of between 10 and 30.
The lead users committed to come for an entire weekend, and without pay.
¦ Airport Munich (Flughafen München) is very keen on involving their key
customers in product and process innovation. The different kind of customers
(airlines, passengers, suppliers) trigger various activities, e.g.: regular meetings
with airlines and suppliers to review quality requirements, common projects
concerning the development of new products and processes with the lead users
or active involvement of customers (passengers, meeters and greeters, users
of retail facilities, employees) who have repeatedly contacted the airport with
suggestions or complaints in the past.18
5 Deep diving
One powerful source of demand-side innovation triggers comes from taking a
much deeper look at how people actually behave – as opposed to how they say
they behave. Sometimes what people say and what they actually do is different.
In recent years there has been an upsurge in the use of techniques to get closer
to what people need and want in the context within which they operate.
‘Deep dive’ is just one of the terms used to describe the approach.
2
Rather than asking consumers and customers what they might like, researchers
observe the everyday life of real people, capturing the experiences of people as and
when they occur. This leads to the creation of new insights a deeper understanding
of how existing products and services are actually used, and also insights of new
needs or wants that a company might be able to address. Often customers and
consumers are not even aware of these latent consumer needs.
Some examples:
¦ To ensure its new terminal at Heathrow would address user needs well into the
future, airports business BAA commissioned some research into what users in
2020 might look like, and what their needs might be. The ageing population came
up as an issue; focusing on the behaviour of old people at the airport it noticed old
people tend to go to the toilet rather frequently. So, the conclusion was to plan for
more toilets at Terminal 5. However, when someone followed people around they
noted that many people going to the restrooms did not actually use the toilet – they
went there because it was quiet, and they could actually hear the announcements.
¦ Towards the end of the last century, brands multinational Unilever, felt that it had
become too far removed from their consumers, particularly in less developed
countries, so it decided to send people out to spend some time where the
customers were, even to live in their homes. Such community based observations
led, for example, to the development of a reduced foam detergent for the Indian
market where washing is mainly done by hand. This meant that less water
was required to rinse clothes, saving up to two buckets of water per wash.
It’s not simple…
Key issues which may make or break this strategy:
¦ An attitude of NIH (not invented here) inside the organisation.
¦ Might our volunteers be more enthusiastic than competent?
¦ How do we manage the intellectual property (IP)?
¦ Finding ways to reward active users. (Recognition tends to be more effective than
purely financial rewards – LEGO names the inventors on the product packaging).
¦ Lacking a clear strategy for dealing with intellectual property rights.
¦ Users are feeling exploited rather than appreciated.19
It is difficult
to imagine
a radically
different future,
and hard to
predict how
things will
play out.
It’s not simple…
Key issues which may make or break this strategy:
¦ Confusing ethnographic market research approaches with more traditional
techniques such as focus groups or direct questioning (which lend themselves
more to incremental innovation).
¦ Researchers looking for confirmation of what they believe (seeing what
you want to see).
¦ Researchers are untrained in the techniques of ethnographic research.
6 Probe and learn
It is difficult to imagine a radically different future, and hard to predict how things
will play out. A powerful approach is to try something out – probe – and learn from
the results, even if they represent a failure. This way, emergent trends, potential
designs, etc. can be explored and refined in a continuing learning process.
There are two complementary dimensions here – the concept of prototyping as
a means of learning and refining an idea, and the concept of pilot-scale testing
before moving across to a mainstream market. In both cases the underlying theme
is essentially one of learning as you go, trying things out, making mistakes but
using the experience to get closer to what is needed and will work.
One aspect of this strategy is to get physical as early and quickly as possible. When
you are trying to do something radically new, people may have problems getting their
head around it. Having something to show them – be it a picture or even a rough model
– can help. Empirical observations of organisations with effective innovation cultures
show that working with prototypes and simulations drive the innovation process.
Prototyping is about improvising with the unanticipated, in ways that create new value.
Piloting, selecting a small but relevant testing ground, offers a deliberate learning
strategy, and experiments may be designed with the prime intention of getting
more information about what and what not to do.
Probe and learn strategies allow firms to devise experiments to explore alternative
hypotheses – for example, looking for opportunities in the segments of the market
they are not active or strong in. If an incumbent wishes to anticipate disruptive
threats, it should test out some alternative radical hypotheses and car
(AIM) develops UK-based world-class management
research. AIM seeks to identify ways to enhance
the competitiveness of the UK economy and its
infrastructure through research into management
and organisational performance in both the private
and public sectors.
This Executive Briefing reports on work going on within an international network of
companies and researchers – details at www.innovation-lab.org – and we are particularly
grateful to Professor Kathrin Möslein and Daniela Mueller for their help in preparing it.
It draws on contributions from the organisations below. The authors wish to thank them
for their participation and assistance.about AIM
contents
AIM consists of:
¦ Over 200 AIM Fellows and Scholars – all leading academics in their fields…
¦ Working in cooperation with leading international academics and specialists
as well as UK policymakers and business leaders…
¦ Undertaking a wide range of collaborative research projects on management…
¦ Disseminating ideas and shared learning through publications, reports,
workshops and events…
¦ Fostering new ways of working more effectively with managers and policymakers…
¦ To enhance UK competitiveness and productivity.
AIM’s Objectives
Our mission is to significantly increase the contribution of and future capacity
for world class UK management research.
Our more specific objectives are to:
¦ Conduct research that will identify actions to enhance the UK’s international
competitiveness
¦ Raise the quality and international standing of UK research on management
¦ Expand the size and capacity of the active UK research base on management
¦ Engage with practitioners and other users of research within and beyond the
UK as co-producers of knowledge about management
3
AIM – the UK’s research initiative
on management 2
About AIM 3
AIM research themes 4
Executive review 5
Introduction: the discontinuous
innovation challenge 7
The importance of
early warning systems 8
Key strategies for searching
for discontinuous innovation 11
Conclusion 304
AIM research themes
Current AIM research projects focus on:
UK productivity and performance for the 21st century.
How can UK policymakers evaluate and address concerns surrounding the UK’s
performance in relation to other countries?
National productivity has been the concern of economists, government policymakers,
and corporate decision-makers for some time. Further research by scholars from a
range of disciplines is bringing new voices to the debates about how the productivity
gap can be measured, and what the UK can do to improve the effectiveness of UK
industry and its supporting public services.
Sustaining innovation to achieve competitive advantage
and high quality public services.
How can UK managers capture the benefits of innovation while meeting other
demands of a competitive and social environment?
Innovation is a key source of competitive advantage and public value through new
strategies, products, services and organisational processes. The UK has outstanding
exemplars of innovative private and public sector organisations and is investing
significantly in its science and skills base to underpin future innovative capacity.
Adapting promising practices to enhance performance
across varied organisational contexts.
How can UK managers disseminate their experience whilst learning from others?
Improved management practices are identified as important for enhancing
productivity and performance. The main focus is on how evidence behind good or
promising practices can be systematically assessed, creatively adapted, successfully
implemented and knowledge diffused to other organisations that will benefit.5
executive review
Being ready for
discontinuous
innovation
requires a
specific set of
organisational
skills…
In a fast moving world, one of the biggest challenges facing organisations is dealing
with discontinuous innovation (DI). Most organisations understand that innovation is
an organisational imperative. They learn to listen to customers and constantly evolve
their existing products and services, continuously improve their processes, so that
they are not left behind by competitors.
The ability to deal with this steady state type of innovation – the constant storms of
change within an industry – is essential. Every so often, however, a whirlwind blows
through an industry – whether caused by regulatory or political change, a technology,
or a product, so radically different that it changes the shape of an industry completely
and in doing so puts many existing, successful companies out of business.
In the early 1900s the buggy whip manufacturers in the US, an entire city dedicated
to making a supposedly indispensable item, were put out of business almost over
night by a new fangled machine called a quadracyle, built by a young inventor called
Henry Ford. More recently Polaroid, one of America’s great and longest standing
companies, almost went the same way as the buggy whip manufacturers. The instant
photography company was wrongfooted by the advent of digital photography, making
a number of strategic mistakes in responding to this threat to its business.
For an organisation to be truly successful and sustain that success over many years
it needs to be good at both steady state, conventional innovation, and to be able
to sense a radical new discontinuous innovation on the horizon, and, preferably,
come up with one itself.
Being ready for discontinuous innovation requires a specific set of organisational
skills, not least the ability to search for signs of the potential whirlwind that may
sweep through an industry, or, as with the internet, across entire business sectors
right around the world.
This briefing document focuses on that search skill. By looking at what some leading
organisations are doing in this area it suggests 12 different strategies for developing
a search capability to detect triggers of discontinuous innovation. These strategies
are also useful for more conventional innovation, and all organisations should
employ some at least, if they aim to remain both competitive and durable.6
The twelve search strategies are:
Sending out scouts: Dispatch idea hunters to track down new innovation triggers.
Exploring multiple futures: Use scenario planning techniques to envisage possible
futures; then take action.
Using the web: Harness the power of the web, through online communities,
and virtual worlds, for example, to detect new trends.
Working with active users: Team up with knowledgeable product and service users
to see the ways in which they change and develop existing offerings.
Deep diving: In consumer research, study what people actually do, rather than what
they say they do.
Probe and learn: Get the hands dirty early on, by prototyping quickly and often
rather than spending ages planning.
Mobilise the mainstream: Activate users within the workforce – bring them into the
product and service development process.
Corporate venturing: Create venture units and give them sufficient freedom
and resources to do their job.
Being ready for
discontinuous
innovation
requires a
specific set of
organisational
skills…
Corporate entrepreneuring and intrapreneuring: Discover and nurture the
entrepreneurial talent inside the organisation.
Use brokers and bridges: Cast the ideas net far and wide; plunder other industries.
Deliberate diversity: Create diverse teams and a diverse workforce to help challenge
your assumptions.
Idea generators: Use creativity tools, and in a way that encourages, rather than
squashes, creativity.7
introduction: the discontinuous innovation challenge
Innovation matters. In today’s turbulent and complex environment, smart firms know
that if they fail to innovate both in terms of processes, and products and services,
they will lose out to competitors. That’s why they invest time and effort into creating
systems, structures and processes to ensure a sustained flow of innovation.
One of the biggest innovation challenges is dealing with discontinuous innovation.
When technologies shift, new markets emerge, the regulatory rules of the game
move or someone introduces a new business model, many successful organisations
suddenly become vulnerable.
A key part of the problem is that dealing with discontinuity requires a very different
set of capabilities for organising and managing innovation: searching in unlikely places,
building links to strange partners, allocating resources to high risk ventures, exploring
new ways of looking at the business – all of these challenge the conventional approach
to the innovation challenge. How does an organisation start building discontinuous
innovation capability?
The AIM Discontinuous Innovation Laboratory (DILab)
One way of getting to grips with this challenge is for firms to learn about managing
discontinuous innovation together – sharing experiences, trying new things out,
reflecting on what has and hasn’t worked and looking at new ideas and models.
The AIM DILab, which started in spring 2006, allows networks of firms in the UK,
Germany and Denmark, to link up with each other, and to work with academic
researchers, drawing on experience in different sectors and countries, providing
a chance to compare, contrast, share and develop understanding of this major
challenge (www.innovation-lab.org).
This briefing captures the first results of a shared exploration of the search theme.
Activities have involved a mixture of experience-sharing workshops (both in host
countries and internationally) coupled with in-depth case research of DI experiences
and experiments in each of the participating firms. In the future this will extend to
explore other issues; in addition more countries including Australia,
Finland, France, Norway, Spain, Sweden and The Netherlands will join the Lab
and add their experiences and ideas to the pool.8
the importance of early warning systems
1 The search problem
While there are many key questions in managing discontinuous innovation, this briefing
looks at the results of the DI Lab’s experience-sharing research into the first question
– how to search for triggers for discontinuous innovation.
Any organisation can get lucky once – stumbling across a new product or process,
coming up with a new business model, opening up a hitherto untapped market. The
real secret behind successful innovators is their ability to repeat the trick. Firms need
to indulge in search behaviour – seeking out new possibilities which combine their
knowledge about markets and technologies in new ways. There’s plenty of space to
cover – innovation can arise in new offerings (product or service or combinations), new
processes, new positions (within marketplaces, geographical regions, supply and value
chains) and even in reframing the underlying mental models about what the business
is and how the firm might operate.
The challenge is a need to abandon search strategies based on systematic exploration
of a known environment and instead start looking in strange places and odd directions.
No organisation has enough resources to look everywhere, so instead they have to try
and develop search strategies and mechanisms which help them extend their selection
environment to new fields.
An added complication is that many of the discontinuous shifts in the environment
don’t appear as clear images on the radar screen. In innovation terms the new dominant
design – a configuration of technology means and market needs – doesn’t suddenly
appear perfectly formed and clearly defined. Instead it emerges gradually as a result
of trial and error, feedback and learning within a rich soup of players and possibilities.
Established players need the capacity to see the emerging patterns in new ways.
For example, the rapidly growing field of VoIP (Voice over Internet Protocol)
communications is not developing along clearly established trajectories towards a
well-defined end-point. Instead it is a process of emergence. The broad parameters
are visible – the rise of demand for global communication, the increasing availability
of broadband internet, the potential of peer-to-peer networking models, growing
technological literacy amongst users – and the stakes are high, both for established
fixed-line players (who have much to lose) and new entrants (such as Skype, recently
bought by eBay for $2.6bn). But the dominant design isn’t visible yet – instead there
is a rich fermenting soup of technological possibilities, business models and potential
players from which it will gradually emerge. The process through which it will do so,
will essentially involve experimentation, interaction, fast feedback and learning by doing
(and often failing).
Firms need
to indulge
in search
behaviour –
seeking out new
possibilities
which combine
their knowledge
about
markets and
technologies
in new ways. When increasing complexity and unpredictability – the sheer number of elements
and the ways in which they can interact – combine, successful innovation requires
the ability to reframe and unlearn old rules of the game.
It requires being able to search in unexpected places and pick up and learn about
radically different and unimaginable possibilities.
2 Developing search capabilities
How do firms start to search in the fog of uncertainty which characterises a situation
of increasing complexity and unpredictability? Organisations have to develop strategies
for searching that deal with the problem of ‘groping a way forward in the fog’. Using
a mixture of judicious experimentation and a lot of fast adaptive feedback to emerging
situations, firms can employ a ‘probe and learn’ approach.
Our experience with the DI Lab has identified 12 core approaches to the search
problem (see Figure 1). This report describes the 12 search strategies including
illustrative examples from the DI Lab member’s experiences, and offers a framework
for self-assessment around the development of such capabilities.
9
It is important to note that these strategies can be combined and are complementary
– successful discontinuous innovators manage a portfolio of these search strategies,
reacting to different contingencies.
It is worth highlighting that there is some overlap between some of the research
strategies and they are often used in combination.10
Remember that these are additional approaches to help deal with the DI challenge,
not a replacement for good practice search strategies around R&D or market research.
Firms must explore and decide which are relevant and appropriate for a particular
context. Which mix of strategies will offer the most extensive cover and insights?
Figure 1: A framework model for DI search
Use the web
Futures
Idea hunters
Idea generators
Brokers
Intrapreneurs
CV units
Mobilise mainstream
Probe and learn
Deep dive
Active users
Deliberate diversity
Search
In terms of reviewing capability for managing DI it is important to ask three key questions:
¦ Do you know about each of the strategies – or are there some you haven’t tried
or would like to learn more about?
¦ If you do know about all of them, do you use them all – or if not, do you have
good reasons why you have chosen to concentrate on the ones you do use?
¦ If you do use some or all of the strategies, do you use them as well as you
could – or are there further aspects which you could learn about and try?11
key strategies for searching for discontinuous innovation
Idea hunters
look at
products and
technologies
also keeping an
eye on changes
in social trends,
new business
models, even
in political
situations.
1 Sending out scouts
This involves sending out idea hunters (full or part-time) whose role is to search
actively for new ideas to trigger the innovation process. They could be searching for
technological triggers, emerging markets or trends, competitor behaviour, etc., but
what they have in common is a remit to seek things out, often in unexpected places.
Search is not restricted to the organisation’s particular industry; would banks and
insurance companies have expected food stores to become their competitors?
It is the task of these idea hunters to see and anticipate connections between currently
unconnected fields. Idea hunters look at products and technologies also keeping an
eye on changes in social trends, new business models, even in political situations.
Scouts look ahead on behalf of the firm.
Organisations may already employ potential idea hunters without being aware of their
potential, for example, people from the R&D community who attend conferences
and keep abreast of developments in their particular field of expertise.
Some examples:
¦ Brand giant, Procter & Gamble’s Connect and Develop open innovation approach
sets a target of sourcing 50 percent of innovation inspiration from outside the
company. It employs around 80 ‘technology entrepreneurs’, scouts, licensed to
roam the world with a wide remit to find and bring back interesting new ideas.
¦ O2, the telecoms company, has a trend-scouting group of about ten people
who interpret externally identified trends into O2’s specific business context.
Once a year the group meets with the board to discuss and select ideas.
¦ Another telecoms and tech company, BT has a scouting unit in Silicon Valley
which assesses some 3000 technology opportunities a year in California.
The four-man operation looks at more than 1000 companies per year and then
targets the small number of cases where there is a direct match between BT’s
needs and the Silicon Valley company’s technology.
¦ Webasto, an automotive supplier, has an in-official, ‘idea hunter’, an enthusiastic
long-term employee who has created this job for himself. He provides varied input
into the company’s pre-development and product management. In addition they
have trend scouts who go to trade fairs regularly and capture latest developments
in the industry Webasto supplies and parts competitors produce.
It’s not simple…
Key issues which may make or break this strategy:
¦ People in the organisation are not really listening.
¦ There are no mechanisms to feed the insights back to the right people.
¦ ‘Latent’ idea hunters are unaware of the valuable information they have.
¦ Scouts are often seen as a costly investment without a direct return.12
2 Exploring multiple futures
One source of ideas about possible innovation triggers is to imagine alternative futures,
especially those which do not necessarily follow the current trajectory. An effective
way of creating and exploring such futures is through scenario-based approaches.
Shell pioneered scenario planning.
1
The company’s Gamechanger programme makes
extensive use of alternative futures to help identify issues that may impact on the business.
Companies have, however, come to realise that while predicting possible futures is
useful, they must also take action to help shape and influence emergent alternatives.
These activities may involve building links with different sets of stakeholders and
being a part of a future which co-evolves out of those interactions.
Another related approach is to build concept models and prototypes to explore
reactions and provide a focus for various different kinds of input which might shape
and co-create future products and services.
More recently companies have started to develop these scenarios jointly with other
organisations discovering exciting opportunities for cross-industry collaboration.13
Some examples:
¦ BASF, the chemicals multinational, went through a multi-stage process, using
the aging population mega-trend as a starting point. Starting with a discussion of
experts from a variety of professions about what life for the aged would be and feel
like in 2020, internal experts then related the results using an interactive process
to BASF’s industries.
¦ Concept vehicles and models allow exploration of different future possibilities
and provide a focus for obtaining people’s reactions to them – are used by many
firms, for example, BMW and LTI (makers of the London black taxicab) in the
automobile sector, or Airbus in the aerospace sector.
¦ Danish pharmaceuticals company, Novo Nordisk, uses a company-wide
scenario-based programme to explore radical futures around its core business.
In 2003 the company helped set up the Oxford Health Alliance, a non-profit
collaborative entity bringing together key stakeholders – medical scientists,
doctors, patients and government officials – with often very divergent views and
perspectives. Surprisingly the stated goal was the prevention or cure of diabetes,
which, if achieved, would potentially kill off Novo Nordisk’s main line of business.
But, as CEO Lars Rebien Sørensen noted it might also create new opportunities.
It’s not simple…
Key issues which may make or break this strategy:
¦ Expecting clear cut answers.
¦ Working forwards from the present rather than backwards from the future.
¦ People who are too firmly grounded in what is possible today.
¦ Lack of sufficient diversity – people not escaping the company mindset.
¦ Reactions to futures which are too different from where we are now
– the fear of the unfamiliar triggers the organisation’s immune system.14
3 Using the web
In its simplest form the web is a passive information resource to be searched –
an additional space into which the firm sends its scouts. Increasingly there are
professional organisations who offer focused search capabilities to help with this
hunting – for example, in trying to pick up on emerging cool trends among particular
market segments.
Developments in communications technology also make it possible to provide links
across extranets and intranets to speed up the process of bringing signals into
where they are needed. Some firms have sophisticated IT systems giving them
early warning of emergent fashion trends which can be used to drive a high speed
flexible response on a global basis.
The web can also be used as a multi-directional information marketplace. For example,
pharma company Eli Lilly’s www.innocentive.com used as a match making tool,
connecting those with scientific problems with those being able to offer solutions.
There are now many websites acting as a brokering service, linking needs and
resources, creating a global market-place for ideas – and providing a rich source
of early warning signals.
Websites can also be employed as online laboratories for conducting experiments
or prototype testing. Second Life (www.secondlife.com) is an online role playing
game with over five million users. People assume alternate identities represented
by avatars and interact in an alternative online world – in the process creating
a powerful laboratory for testing out ideas. Since by definition Second Life is the
result of people projecting their aspirations and interests in a different space it offers
significant scope for early warning about or even creating new trends. The potential
of advergaming is being explored, for example, by US clothing retailer American
Apparel which opened a virtual store whilst IBM has set up offices at several locations.
The largest network of web-based communities for innovation is organised by
CommuniSpace, a Boston based company that organises and hosts communities
around products and brands for major manufacturers around the world. At the
beginning of 2007, CommuniSpace operated more than 300 parallel communities.
In each of these communities, members discuss either concrete product concepts
posted by companies, or develop in a more open discussion new ideas and trends.
In its simplest
form the web
is a passive
information
resource to be
searched –
an additional
space into
which the firm
sends its scouts. 15
Some examples:
¦ In June 2001 Eli Lilly launched the internet site www.innocentive.com as a space
through which it and other companies could access a large pool of scientists.
¦ LEGO, the Danish toy company, has set up the LEGO Factory website – you can
build your own model online and then have the ‘ready to assemble set’ sent out to
you (http://factory.lego.com). This supports direct communication with users that
can be difficult to identify otherwise, such as train enthusiasts. In this way LEGO
gets feedback from its most advanced users and uses this information to enhance
mainstream products.
¦ Under development at Webasto, the automotive and transport solutions company,
is a ‘department store for ideas’ where company employees can list their ideas and
in a future step, external solvers can contribute in finding technical solutions to the
posted ideas.
¦ BMW makes use of the Web to enable a Virtual Innovation Agency – a forum
where suppliers from outside the normal range of BMW players can offer ideas.
These can be both product related and also process-related – for example
a recent suggestion was for carbon recycling out of factory waste.
It’s not simple…
Key issues which may make or break this strategy:
¦ Insufficient understanding of company vision; it’s all very well to pick up stuff
from the web but the problem is knowing what is relevant.
¦ Using the web tends to work best when you know what the problem is.
¦ How do you deal with misinformation, and how to filter out information
that is relevant; one approach is to use fuzzy logic to discern pattern.
¦ Lack of ability to make lateral connections.
¦ Taking insights gained from the internet at face value (without further
verification or cross-checking).16
Find active users in these communities and companies can co-create significant
innovation with them.
Often at the fringes of the mainstream, active users are tolerant of failure, prepared
to accept that through mistakes they can get to something better – hence the
growing interest in participating in perpetual beta testing and development of
software and other on-line products.
4 Working with active users
Users should be viewed as active players in the innovation process, not passive
consumers of innovations created elsewhere. Their ideas and insights can provide the
starting point for new directions and help create new markets, products and services.
A typical example is that of the enthusiastic long-distance racing cyclist who designed
a rucksack that could be filled with water and had a pipe leading to his mouth so he
could cycle for hours without having to stop for a drink. This user-developed prototype
has now become an important new product category across the leisure industry.
With the advent of powerful new tools there is huge scope for engaging users in active
co-creation of products and services. For example, the Internet has enabled the open
source movement to develop high quality software as a co-operative process, whilst
tools like rapid prototyping, simulation and computer-aided design help create the
spaces where active users can interact with professional designers.
Active users become particularly important in the DI context because very often the
challenge is to find the things which no-one has yet noticed, or the markets which
don’t yet exist. 17
Some examples:
¦ When LEGO originally launched the Mindstorms RCX – the programmable LEGO
toys – within a few days the most advanced users had cracked the code and
developed their own updated versions. These advanced users produced variants
of the product that were superior to the original. In 2006 LEGO was launching
a radical new Mindstorms product – the NXT. This time it invited some leading
users to participate directly in the development. In recognition of the success
of this program, LEGO stated in January 2006 that it was looking for 100 more
citizen developers (http://mindstorms.lego.com).
¦ This kind of approach is being explored by the British Broadcasting Corporation
(BBC) – a major producer of broadcast media now trying to deal with the
discontinuous challenges of the new digital media environment. One experiment,
BBC Backstage, is trying to do with new media development what the open
source community did with software development. The model is deceptively
simple – developers are invited to make free use of various elements of the
BBC’s site, such as live news feeds, weather, and TV listings, to integrate and
shape innovative applications. The strap line is ‘use our stuff to build your stuff’.
Since the site launched in May 2005 it has already attracted the interest of
hundreds of software developers (www.bbcbackstage.com).
¦ Webasto went through a systematic approach to understand what lead users
are and how to identify them. Building on existing literature they identified 4
aspects that really drive people’s propensity to innovate (cognitive complexity,
team expertise, general knowledge, willingness to help). Based on those aspects
they developed a questionnaire that they sent out, depending on the project in
question, to up to 5,000 people from their database. About 20% returned the
questionnaires. There were several selection steps (e.g. age bracket, innovation
potential) before they arrived at a lead user group of between 10 and 30.
The lead users committed to come for an entire weekend, and without pay.
¦ Airport Munich (Flughafen München) is very keen on involving their key
customers in product and process innovation. The different kind of customers
(airlines, passengers, suppliers) trigger various activities, e.g.: regular meetings
with airlines and suppliers to review quality requirements, common projects
concerning the development of new products and processes with the lead users
or active involvement of customers (passengers, meeters and greeters, users
of retail facilities, employees) who have repeatedly contacted the airport with
suggestions or complaints in the past.18
5 Deep diving
One powerful source of demand-side innovation triggers comes from taking a
much deeper look at how people actually behave – as opposed to how they say
they behave. Sometimes what people say and what they actually do is different.
In recent years there has been an upsurge in the use of techniques to get closer
to what people need and want in the context within which they operate.
‘Deep dive’ is just one of the terms used to describe the approach.
2
Rather than asking consumers and customers what they might like, researchers
observe the everyday life of real people, capturing the experiences of people as and
when they occur. This leads to the creation of new insights a deeper understanding
of how existing products and services are actually used, and also insights of new
needs or wants that a company might be able to address. Often customers and
consumers are not even aware of these latent consumer needs.
Some examples:
¦ To ensure its new terminal at Heathrow would address user needs well into the
future, airports business BAA commissioned some research into what users in
2020 might look like, and what their needs might be. The ageing population came
up as an issue; focusing on the behaviour of old people at the airport it noticed old
people tend to go to the toilet rather frequently. So, the conclusion was to plan for
more toilets at Terminal 5. However, when someone followed people around they
noted that many people going to the restrooms did not actually use the toilet – they
went there because it was quiet, and they could actually hear the announcements.
¦ Towards the end of the last century, brands multinational Unilever, felt that it had
become too far removed from their consumers, particularly in less developed
countries, so it decided to send people out to spend some time where the
customers were, even to live in their homes. Such community based observations
led, for example, to the development of a reduced foam detergent for the Indian
market where washing is mainly done by hand. This meant that less water
was required to rinse clothes, saving up to two buckets of water per wash.
It’s not simple…
Key issues which may make or break this strategy:
¦ An attitude of NIH (not invented here) inside the organisation.
¦ Might our volunteers be more enthusiastic than competent?
¦ How do we manage the intellectual property (IP)?
¦ Finding ways to reward active users. (Recognition tends to be more effective than
purely financial rewards – LEGO names the inventors on the product packaging).
¦ Lacking a clear strategy for dealing with intellectual property rights.
¦ Users are feeling exploited rather than appreciated.19
It is difficult
to imagine
a radically
different future,
and hard to
predict how
things will
play out.
It’s not simple…
Key issues which may make or break this strategy:
¦ Confusing ethnographic market research approaches with more traditional
techniques such as focus groups or direct questioning (which lend themselves
more to incremental innovation).
¦ Researchers looking for confirmation of what they believe (seeing what
you want to see).
¦ Researchers are untrained in the techniques of ethnographic research.
6 Probe and learn
It is difficult to imagine a radically different future, and hard to predict how things
will play out. A powerful approach is to try something out – probe – and learn from
the results, even if they represent a failure. This way, emergent trends, potential
designs, etc. can be explored and refined in a continuing learning process.
There are two complementary dimensions here – the concept of prototyping as
a means of learning and refining an idea, and the concept of pilot-scale testing
before moving across to a mainstream market. In both cases the underlying theme
is essentially one of learning as you go, trying things out, making mistakes but
using the experience to get closer to what is needed and will work.
One aspect of this strategy is to get physical as early and quickly as possible. When
you are trying to do something radically new, people may have problems getting their
head around it. Having something to show them – be it a picture or even a rough model
– can help. Empirical observations of organisations with effective innovation cultures
show that working with prototypes and simulations drive the innovation process.
Prototyping is about improvising with the unanticipated, in ways that create new value.
Piloting, selecting a small but relevant testing ground, offers a deliberate learning
strategy, and experiments may be designed with the prime intention of getting
more information about what and what not to do.
Probe and learn strategies allow firms to devise experiments to explore alternative
hypotheses – for example, looking for opportunities in the segments of the market
they are not active or strong in. If an incumbent wishes to anticipate disruptive
threats, it should test out some alternative radical hypotheses and car
No comments:
Post a Comment